﻿#include "includes\\InputStructures.fx"
#include "includes\\StateDefinitions.fx"

texture2D xFinalImageHalf;


PsInput_PT SplitScreenVS(VsInput_PT input) 
{
	PsInput_PT output = (PsInput_PT)0;
    output.ScreenPos = input.Pos;
    output.UV = input.UV;
    return output;
}


float4 SplitScreenPS(PsInput_PT input) : SV_TARGET 
{
    float3 color = xFinalImageHalf.Sample(PlanarSampler, input.UV).rgb;    
    return float4(color, 1.0f);
}

